About

Dene Grigar is Professor and Director of The Creative Media & Digital Culture Program at Washington State University Vancouver whose research focuses on the creation, curation, preservation, and criticism of born-digital literature and net art.

She has authored 16 media works such as “Curlew” (2014) and “A Villager’s Tale” (2011), as well as 71 scholarly articles and six books. She has curated exhibits at the British Computer Society and the Library of Congress and for the Symposium on Electronic Art (ISEA) and the Modern Language Association (MLA), among other venues. With Stuart Moulthrop (U of Wisconsin Milwaukee) she developed the methodology for documenting born-digital media, a project that culminated in an open-source, multimedia book, entitled Pathfinders (2015), and book of media art criticism, entitled Traversals (2017), for The MIT Press. Her recent book, co-edited with James O'Sullivan (University College Cork) and published by Bloomsbury Press in 2021, is entitled Electronic Literature as Digital Humanities.

Grigar served as President of the Electronic Literature Organization from 2013-2019 and is now the Managing Director & Curator of organization's The NEXT. Since 2003 she has been Associate Editor of Leonardo Reviews. In 2017 she was awarded the Lewis E. and Stella G. Buchanan Distinguished Professorship by her university, where she also directs the Electronic Literature Lab.

Recent Awards:
2022 Open Scholarship Award, The Canadian Social Knowledge Institute for ELO's The NEXT.
2021 WSUV's Student's Award for Teaching Excellence.
Honourable Mention, 2019 Open Scholarship Award,
Canadian Social Knowledge Institute.
Honourable Mention, 2018 Open Scholarship Award, Canadian Social Knowledge Institute.
2017-present, Lewis E. and Stella G. Buchanan Distinguished Professorship.
2016 Lifetime Achievement Award, International Digital Media Arts Association.
2016 Real Hero Honoree, "For Exemplary Service to Education".
2014 WSUV's Student's Award for Teaching Excellence.

Superpowers:
Project Management, Curating, Multimedia Design, Interactive Design

Favorite Quote:
"No guts, no glory"

Some 1sts:
Created the 1st research website in North Texas (1993); was the 1st person to defend a dissertation in a virtual environment (1995)
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Certifications & Additional Education
Intensive Professional Development course, "Curating after New Media," from the University of Sunderland, London Campus (2014) and post-doc in interactive art with the Planetary Collegium at the University of Plymouth (2002-4); "Building a Community of Respect," "Equity 101: Defining and Cultivating Inclusive Excellence at WSU," "Disability Allyship," and "DEI Hiring Practices" 2022, WSU.

E-mail:
dgrigar@mac.com, dgrigar@wsu.edu

Twitter Handle:
@dgrigar

Phone:
(360) 546-9487

CMDC Website:
dtc-wsuv.org/cmdc

WSUV Address:
14204 NE Salmon Creek Avenue
Vancouver, WA 98686-9600

Administrative Work

For the last 16 years I have directed the CMDC Program.  With a tag line of "Learn, Think, Build" the program specializes in game studies & design and making media objects like mobile apps, video, 2 & 3D animation, games, etc. The program is now one of five Signature Programs on the WSUV campus. I also direct the Electronic Literature Lab and serve on the Board of Directors of the Electronic Literature Organization as the Managing Director & Curator of The NEXT.

Current Research

ELO's The NEXT

ELO's The NEXT is a virtual museum, library, and preservation space that holds 30 collections amounting to close to 3000 works of net art, born-digital literature, and various forms of interactive media. It maintains and makes its archives accessible for the next generation and responds to the growing need for open-access, travel-free cultural and research experiences for today's public and scholars. Seeded by a grant from The Andrew W. Mellon Foundation, The NEXT is managed on behalf of the ELO by faculty, staff, and students at the Electronic Literature Lab at Washington State University Vancouver.

The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations

The Challenges of Born-Digital Fiction: Editions, Translations, and Emulation addresses the growing concern about how best to maintain and extend the accessibility of early interactive novels and hypertext fiction or narratives. These forms of born-digital literature were produced before or shortly after the mainstreaming of the World Wide Web with proprietary software and on formats now obsolete. Preserving and extending them for a broad study by scholars of book culture, literary studies, and digital culture necessitate they are migrated, translated, and emulated—yet these activities can impact the integrity of the reader experience. Thus, our book centers on three key challenges facing such efforts: 1) precision of references: identifying correct editions and versions of migrated works in scholarship; 2) enhanced media translation: approaching translation informed by the changing media context in a collaborative environment; 3) media integrity: relying on emulation as the prime mode for long-term preservation of born-digital novels.

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    Video Games Theories & History

    DTC 392

    DTC 392 is part of the CMDC Program's Game Studies and Design Certificate that provides students with a deep understanding about theories and history of video games.

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    Studies in Technology & Culture

    DTC 561

    This course The course focuses on theories, methods, and practices relating to born digital literature. Topics include history of the form and field, trends, and challenges. Hands-on experiences are planned.

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    Digital Storytelling

    DTC 354

    This course explores narrative from a variety of approaches for computing devices, including desktop computers, smart phones, and tablets. Students will learn how to analyze digital narratives with an eye toward understanding how best to produce their own.

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    Design & Composition

    DTC 336

    This course teaches the principles of multimedia design and includes theory and practice for visual, sonic, movement, gestures, and interactivity.

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    Language, Texts, and Technology

    DTC 375

    "Language, Texts, and Technology" explores "the relationship between technology and communication; writing [re: authoring] practices from a historical point of view" ("WSU Catalog"). It is understood in this context that these three concepts refer specifically to computer language, computer-based texts, and computer technology.

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    Senior Seminar

    DTC 497

    The Senior Capstone course prepares DTC majors for careers in digital media or entry into graduate programs in digital media or a related field. Attention is given to providing a hands-on experience with directing and participating in a large digital media project; teaching how to engage in a critique of digital work; and helping with the preparation of requisite materials, like proposals, portfolios, resumes, cover letters, and writing samples needed for a professional career. Here are examples of the kind of real-world projects I have guided them through in my classes.

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    Curating Multimedia Exhibits

    DTC 338

    This special topics course focuses on how to curate exhibits for galleries and other venues, working specifically with net art, interactive media, and born-digital literature

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    Digital Diversity

    DTC 475

    A required core course for all DTC majors in The Creative Media & Digital Culture Program, DTC 475 "Digital Diversity" teaches crucial information about "the cultural impact of electronic media, especially the World Wide Web; issues of race, class, gender, and sexually online." My course uses video games as the lens by which to study diversity.

Scholarship

Making is not separate from thinking. This basic concept suggests that creation lies at the heart of my scholarship. The writing I do generates from the art and design I produce and results in new theories and approaches to my work and potentially have impact on the work of others. Over the course of my academic career, I have produced numerous media art projects, published nine books and 67 articles, overseen the reconstruction of seven works on interactive media, and given 154 talks.

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Media Projects & Art
  • The NEXT, a virtual museum/library/preservation space created to reflect the needs of born-digital literary art owned or managed by the Electronic Literature Organization. Seeded by The Andrew W. Mellon Foundation.
  • Electronic Literature Repository, Phase 2. An on-going project that sees the hosting the growing collections of electronic literature owned or managed by the Electronic Literature Organization. Funded by the Andrew W. Mellon Foundation.
  • Electronic Literature Repository, Phase 1. A repository created with the digital management system, Samvera, for hosting the 11 collections of electronic literature owned or managed by the Electronic Literature Organization. A project entitled A Comprehensive Online Portal for Electronic Literature Works (COPE) funded by the Andrew W. Mellon Foundation. Co-PIs/Developers: Dene Grigar, PhD, Lead PI; Co-PIs: Nicholas Schiller, WSUV; Abby Adams, Harry Ransom Center, University of Texas at Austin; Leonardo Flores, PhD, University of Puerto Rico Mayagüez.
  • DrowZ Driver App. With Drs. Hans Van Dongen (WSU Spokane, Sleep Lab), Sandip Roy (WSU Pullman, Engineering) and Michael Ebinger (WSU University Center for Innovation). Funded by a Commercialization grant from WSU, this app utilizes a patented sensor and algorithm to detect drowsy driver behavior via steering wheel motion. Completed June 2016
  • Drowsy Driver App. With Drs. Hans Van Dongen (WSU Spokane, Sleep Lab), Sandip Roy (WSU Pullman, Engineering) and Michael Ebinger (WSU University Center for Innovation) I am working to develop an app that utilizes a patented sensor and algorithm to detect drowsy driver behavior from steering wheel motion. $50K/$22K to my team.
  • Devonian Botanic Garden App. An interpretative app for the Devonian Botanic Garden's New Islamic Garden, Edmonton, Canada. Hussein Keshani, University of British Columbia, Lee Foote, Devonian Botanic Garden; Dene Grigar, WSUV. Funded by a 2014 Social Sciences and Humanities Research Council of Canada (SSHRC). $198,259.
  • Curlew. A work of e-Poetry that tells the story of one man’s encounter with the forces of nature. It involves three versions 1) a three-wall projection for a black box environment for live performance, 2) a single monitor for gallery installations, and 3) an app-book environment for tablets. It debuted in October 2014 at the OLE .01 International Festival of Electronic Literature. Naples, Italy, and will be featured at the ELO media arts show in Bergen, Norway, in August 2015.
  • “Grand Emporium of the West.” Fort Vancouver Mobile. With Brett Oppegaard (WSUV, CMDC). Digital narratives developed for iPhone and Android focusing on the history of the Fort Vancouver National Historic Site. Funded by a 2012 National Endowment for the Humanities, “We the People” (through ODH), $19,421.
  • “A Villager’s Tale.” Fort Vancouver Mobile. With Brett Oppegaard (WSUV, CMDC). Digital narratives developed for iPhone and Android focusing on the history of the Fort Vancouver National Historic Site. Funded by a 2011 National Endowment for the Humanities “Start Up Grant.” $50,000.
  • "Things of Day and Dream." Corporeal poetry. With Jeannette Altman.
  • Rhapsody Room. Virtual environment for language explorations and digital poetry.
  • “Virtual DJ". With Steve Gibson (U Victoria, Fine Art). Performance-installation involving sensor-based motion tracking technology.
  • When Ghosts Will Die. Narrative performance-installation. With Steve Gibson (U Victoria, Fine Art). Finalist. Drunken Boat Panliterary Awards, 2008.
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Books & Essays
  • Grigar, Dene & Mariusz Pisarski. The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations. Under contract with Cambridge University Press, Digital Literary Studies Element Series. Manuscript submitted 2022.
  • Grigar, Dene. “Reconstructing Stuart Moulthrop’s Victory Garden.” The Digital Review, Issue 02. 2022. https://thedigitalreview.com/index.html.
  • O'Sullivan, James & Dene Grigar. Electronic Literature as Digital Humanities: Contexts, Forms, and Practices. Bloomsbury Press, 2021.
  • "Kinepoeia in Animated Poetry." In Electronic Literature as Digital Humanities: Contexts, Forms, and Practices. Bloomsbury Press, 2021.
  • "Challenges to Archiving and Documenting Born Digital Literature: What Scholars, Archivists, and Librarians Need to Know." In Electronic Literature as Digital Humanities: Contexts, Forms, and Practices. Bloomsbury Press, 2021
  • Grigar, Dene. "The Ethics of Digital Preservation: Obligation to Future Generations." The Digital Review, Issue 01. 2021. https://thedigitalreview.com/issue01/index.html
  • Grigar, Dene. "Archiving Electronic Literature: Selection Criteria, Methodology, and Challenges." Journal of Archival Organization. https://www.tandfonline.com/doi/full/10.1080/15332748.2019.1609310.
  • Nicholas Schiller and Dene Grigar. "Born Digital Preservation: A Live Internet Traversal of Sarah Smith’s King of Space." International Journal of Digital Humanities 1, 47-57 (2019). https://doi.org/10.1007/s42803-019-00004-w.
  • Grigar, Dene, Nicholas Schiller et al. Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media, Volume 2. December 2019. https://doi.org/10.7273/9saz-4462.
  • Grigar, Dene & Stuart Moulthrop. Traversals: The Use of Preservation for Early Electronic Writing. The MIT Press, 2017
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  • Grigar, Dene. "Rhapsodic Textualities." Digital Media and Textuality: From Creating to Archiving. Ed. Daniela Cortes Maduro. Bielefeld, Germany: Transcript International Academic Publishing, 2017
  • Grigar, Dene. "The Legacy of Judy Malloy's Uncle Roger. #WomenTechLit. Edited by Maria Mencia. University of West Virginia Press's Computing Literature book series, 2017.
  • Mauro, Aaron, Daniel Powell, Sarah Povin, Eric Dye, Bridget Jenkins, and Dene Grigar. "Toward a Seamful Design of Networked Knowledge: Practical Pedagogies in Collaborative Teams". Special Issue of Digital Humanities Quarterly.
  • Grigar, Dene. "'Syn[ning]' Bravely: Introduction to Next Horizons." Hyperrhiz 17. Spring 2017.
  • Grigar, Dene. "Electronic Literature and Digital Humanities: Opportunities for Practice, Scholarship, and Teaching." Doing Digital Humanities: Practice, Training and Research. Edited by Constance Crompton. NY, NY: Routledge Press. Book in production.
  • Grigar, Dene. "MOOs and Participatory Media." Social Media Archaeology and Practice. Ed. Judy Malloy. Cambridge, MA: The MIT Press.
  • Grigar, Dene And Stuart Moulthrop. Pathfinders: Documenting the Experience of Early Digital Literature. Open-source, multimedia book created in Scalar, funded by the National Endowment for the Humanities 2013 ODH's Start Up Grant. Published June 1, 2015.
  • Grigar, Dene. "Curating Electronic Literature as Critical and Scholarly Practice." Digital Humanities Quarterly. 14.8.4
  • Grigar, Dene. "'The Great Migration’ and Other Tales of Jason Edward Lewis' Mobile Poetry." P.o.E.M.M. The Album. 2015./li>
  • Oppegaard, Brett and Dene Grigar. "The Interrelationships of Digital Storytelling Mobile Media." The Mobile Story: Narrative Practices with Locative Technologies. NY, NY: Routledge, 2013. 17-33.
  • Grigar, Dene, John Barber, Will Luers, Michael Rabby, Aaron May, and Brett Oppegaard. "Teaching Mobile App Design and Development." International Digital Media & Arts Association Journal (9) 2013: 49-63.
  • Grigar, Dene. "Pathfinders: Documenting Curation as a Scholarly Practice." Authoring Software. December 2013. Accessed 15 Jan. 2014.
  • "Hyperlinking in 3D Multimedia Performances." Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres. Ed. Jörgen Schäfer and Peter Gendolla. Bielefeld, Germany: Transaction Publishers, March 2010.
  • "On the Art of Producing a Phenomenally Short Fiction Collection over the Net Using Twitter: ‘The 24-Hr. Micro-Elit Project'". Authoring Software. January 2011.
  • “Hyperlinking in 3D Multimedia Performances.” Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres. Ed. Jörgen Schäfer and Peter Gendolla. Bielefeld, Germany: Transaction Publishers, March 2010.
  • Grigar, Dene. "The Present [Future] of Electronic Literature." Transdisciplinary Digital Art: Sound, Vision and the New Screen. Ed. Randy Adams, Steve Gibson and Stefan Muller. Heidelberg, Germany: Springer-Verlag Publications, 2008. 127-142.
  • Grigar, Dene and Steve Gibson. “Motion Tracking Technology, Telepresence, and Collaboration”. Hyperrhiz 03, Summer 2007.
  • Grigar, Dene. "What New Media Offers." Computers and Composition 24.2 (2007) : 214-217.
  • Grigar, Dene and Steve Gibson. "Found in Space: The MINDful Play Environment Is Born." With Steve Gibson. Lablit. 28 Oct. 2007.
  • Thomas, Sue and Dene Grigar. "The Emergent and Generative in Nature, the Digital and Art." “Wild Nature and the Digital Life” Special Issue, Leonardo Electronic Almanac Vol 14, No. 7 - 8 (2006). 30 Nov. 2006.
  • Grigar, Dene. "The Role of Sound in Electronic Literature." trAce Online Writing Center. Spring 2006.
  • Grigar, Dene. "Transgressing the Limits: Narratives of Scientists in Literature." The Scientist. 3 Aug. 2006.
  • Barber, John and Dene Grigar. New Worlds, New Words: Exploring Pathways for Writing about and in Electronic Environments. Cresskill, NJ: Hampton Press, 2001.
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Preservation Activities
  • Flash works. Role: I continue to oversee the preservation of Flash works published in various online journals, showcases, and collections circa late 1990s to 2012 via Ruffle, Conifer, and/or video playthroughs. To date, the lab has saved over 700.
  • King of Space. Created by Sarah Smith and published originally in 1991 by Eastgate Systems, Inc.; forthcoming May 2022. Role: I am leading the project as a Senior Capstone project through my lab and overseeing 23 graduating seniors and two staff members in its production.
  • Victory Garden 2022. Created by Stuart Moulthrop and published originally in 1991 by Eastgate Systems, Inc.; forthcoming spring 2022. Role: I am overseeing the work by three lab members who assisted Moulthrop with the reconstruction.
  • "The World Is Not Done Yet." Created by Annie Grosshans and published originally in 2012. Role: I oversaw my lab's work to migrate the work from Adobe Muse to open web languages.
  • "Kanji-Kus." Created by Deena Larsen and published 1999-2002. Role: I oversaw my lab's work to migrate these 17 short poems from iFrames and Java Applets to open web languages.
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Keynotes, Invited Talks, & Presentations
  • Invited Speaker. "Visualizing Physical Archives in Virtual Spaces / Describing Archives beyond MODS." Forthcoming at the International Council on Archives Section for Archives of Literature and Art (SLA). 4 November 2022.
  • Invited Speaker. "From the Net to the Web: Genres of Born-Digital Fiction." Forthcoming at the 2022-2023 Digital Storytelling Colloquium Series at the Institute for Digital Research in the Humanities. The University of Kansas. 13 October 2022.
  • Keynote. "Reconstructing Hypertexts. ACM Hypertext 2022, ACM WebSci 2022, and ACM UMAP 2022." Barcelona, Spain, July 2022.
  • "Legends, Myths and Magic of Electronic Literature." The 2022 Electronic Literature Conference. Lake Como, Italy, June 2022.
  • Keynote. "2022 Undergraduate Literature Conference (data&) Society." University of Pittsburgh Johnstown, March 2022.
  • Keynote. "Saving Flash Art: Interventions & Mediations." Play It Again 2: Born Digital Cultural Heritage 2022 Conference. Melbourne, Australia, February 2022.
  • Invited Talk. "The NEXT: Rethinking the Way Interactive Media Is Presented and Documented." La littérature numérique hier et aujourd’hui: préserver <>? Bibliothéque Nationale de France. Paris, France, February 2022.
  • "Born-Digital Literature." National Libraries Now 2021 Conference. September 2021; London, England.
  • "Metadata as Storyteller: The Narrative Systems and Interactive Digital Narrative Research Community." ACM Hypertext ’21. August 2021; Dublin, Ireland.
  • "On the Effect(s) of Living Backwards: A Platform-Critical, Collaborative Analysis of Kathryn Cramer’s In Small and Large Pieces." With Astrid Ensslin, Kathryn Cramer, and Mariusz Pisarski. The ELO 2021 Conference. May 2021; Virtual.
  • Keynote. [Trans]Creation. Hosted by NT2, McGill University, and Aarea.co. June 2021.
  • "Extending Metadata of Interactive Media for Better Precision and Accessibility." ACH 2021. With Matthew Hannah and Jara Moesch. July 2021.
  • Keynote. "The NEXT: Building a Virtual Repository of Born-Digital Literary Works." Universität Stuttgart, May 2021.
  • "Persisting in Preserving Literature" The 2021 Modern Language Association Conference. January 2021; Virtual.
  • Keynote. "Net Literature - Archive and Research." Universität Stuttgart. May 2021.
  • "Effect(s) of Living Backwards: A Platform-critical, Collaborative Analysis of Kathryn Cramer’s In Small and Large Pieces." The ELO 2021 (Virtual) Conference. May 2021.
  • "Lab Talk about the Electronic Literature Lab." With Holly Slocum. 5th Workshop on Visualization for the Digital Humanities. IEEE. October 2020; Virtual.
  • "Migration and Its Effect on Michael Joyce's afternoon, a story. 2020 Electronic Literature Organization Conference. July 2020; Virtual.
  • "An Afternoon with afternoon." 2020 Electronic Literature Organization Conference. Online. July 2020; Virtual.
  • "Making, Preserving, and Curating Born-Digital Literature." The 2020 Modern Language Association Conference. January 2020; Seattle, WA.
  • "Working with Undergraduate Researchers in a DH Lab." Project Management in the Humanities Conference. June 2020; Victoria, BC.
  • "Kinepoeia in Animated Poetry." International Association for University Professors of English. July 2019; Poznan, Poland.
  • "Sustaining Digital Vitalism: A Live Stream Traversal of Michael J. Maguire’s Work." With Michael J. Maguire, Stuart Moulthrop, Greg Philbrook, and John Barber. Forthcoming at Electronic Literature Organization Conference & Media Art Festival. July 2019; Cork, Ireland.
  • "Coping with Bits, Part 2." With Leonardo Flores and Nicholas Schiller. Forthcoming at Electronic Literature Organization Conference & Media Art Festival. July 2019; Cork, Ireland.
  • "A Traversal of Mark Bernstein’s Those Trojan Women." Hof University. Hof, Germany. March 20, 2019.
  • "Notes Toward Absolute Zero: A Hypertext Traversal." University of Victoria, Digital Scholarship Commons. March 1, 2019.
  • "Literature in Transition: The Impact of N. Katherine Hayles’ NEH Summer Seminar on the Field (1995, 1998, 2001).” The 2019 Modern Language Association Conference. January 2019; Chicago, IL.
  • "Born Digital Literature: History, Theory, and Practice.” The 2019 Modern Language Association Conference. January 2019; Chicago, IL.
  • "Working with Born Digital Open Data." Linked (Open) Data/Wikibase Summit. September 2018; NYC.
  • "Coping with Bits: Developing a Comprehensive Online Portal for Electronic Literature Works.” With Abby Adams, Leonardo Flores, and Nicholas Schiller. Electronic Literature Organization Conference & Media Art Festival. August 2018; Montreal, Canada.
  • "Rethinking the Canon of Pre-Web Hypertext Literature: A Call to Action about Preserving Our Early E-Lit Cultural Heritage." With Astrid Ensslin. Electronic Literature Organization Conference & Media Art Festival. August 2018; Montreal, Canada.
  • "Born Digital Preservation: A Live Internet Traversal of Sarah Smith’s King of Space.” With Nicholas Schiller et al. Implementing New Knowledge Environments. January 2018; Victoria, B.C.
  • "Preserving a Cultural Legacy of Born Digital Literature." Forthcoming at the 2018 International conference on Arabic Electronic Literature: New Horizons and Global Perspectives. RIT-Dubai Campus. February 2018.
  • "Preserving a Cultural Legacy of Born Digital Literature." Forthcoming at the 2018 International conference on Arabic Electronic Literature: New Horizons and Global Perspectives. RIT-Dubai Campus. February 2018.
  • "Exposé! The Global Practice of Curating E-Lit Exhibits." Forthcoming at the Electronic Literature Organization Conference & Media Art Festival. July 2017; Porto, Portugal.
  • "The Sappho Syndrome: Concerns in Preserving Works of Born-Digital Media." Forthcoming at the Electronic Literature Organization Conference & Media Art Festival. July 2017; Porto, Portugal.
  • Invited Talk. "Electronic Literature and the Art of Preservation." Forthcoming. Kingston University. London, UK; February 1, 2017
  • “Local Digital Humanities.” The 2017 Modern Language Association Conference. January 2017; Philadelphia, PA.
  • "Interfaces & Reader Experience." Keynote at International Digital Media Arts Association. October 2016; Winona, MN.
  • "Rhapsodic Textuality." Keynote at International Conference on Digital Media and Textuality. November 2016; Bremen, Germany.
  • "Best Practices for Arching Electronic Literature.” The 2016 Electronic Literature Organization Conference & Media Arts Festival. June 2016; Victoria, B.C.
  • "Challenge of Archiving and Documenting Electronic Literature.” Archival Uncertainties: International Conference on Literary Archives. April 2016; British Library, London, UK.
  • "Reader Mediations in Electronic Literature." Forthcoming at The 2016 Modern Language Association Conference. January 2016; Austin, TX.
  • "New Collecting––Curating after New Media Art." International Symposium of Electronic Art.” August 2015; Vancouver, B.C.
  • "Intermediality and Electronic Literature." The Electronic Literature Organization 2015 Conference. August 2015; Bergen, Norway.
  • "Open Roundtable: Curating and Creating Electronic Works in  Arts Contexts"." The Electronic Literature Organization 2015 Conference. August 2015; Bergen, Norway.
  • "Botanic Gardens, Technology and Innovative Ways to Connect People with Nature." The Botanic Garden Conservation International Conference. Missouri Botanic Garden. April 26-May 1, 2015; St. Louis, MO.
  • "Uncle Buddy and an Argument for Collection." Narrative 2015. March 2015. Chicago, IL.
  • “Electronic Literature: Searching for Definition.” OLE.01 International Festival of Electronic Literature. October 2014; Naples, Italy.
  • "Preserving Literature through Documenting Readers’ Experience: The Pathfinders Project." The Electronic Literature Organization 2014 Conference. July 2014; Milwaukee, WI.
  • “Digital Humanities and Media Studies: Exploring the Intersections.” With Jason Rhody, Anne Balsamo, Noah Waldrip-Fruin, and Lauren Klein. The 2014 Society for Cinema and Media Studies. March 2014; Seattle, WA.
  • “New Literary Terms for Poetry of the Computer Medium.” The 2014 Modern Language Association Conference. January 2014; Chicago, IL.
  • “Critical Making in the Digital Humanities.” The 2014 Modern Language Association Conference. January 2014; Chicago, IL.
  • “hooks in the 21St Century: Feminist Pedagogy in Action.” The 2013 Digital Humanities Conference. July 2013; Lincoln, Nebraska.
  • “Digital Writing: Performances and Readings of Electronic Literature.” The Association of Writers & Writing Programs 2013 Conference and Book Fair. April 2013; Boston, MA.
  • "Chercher l’exhibition". The Electronic Literature Organization Paris. September 2013; Paris, France.
  • "Bringing the Art of Design to the National Park Service: The Fort Vancouver Mobile Project.” The Electronic Literature Organization 2012 Conference. June 2012; Morgantown, WV.
  • “Narrative in Social Media.” The 2011 Inter-Society of Electronic Artists Conference. September 2011; Istanbul, Turkey.
  • "Contrasts and Convergences of Electronic Literature." The 2012 Modern Language Association Conference. January 2011; Seattle, WA.
  • “Art and Platforms: Artistic Practices of Electronic Literature.” The 2012 Modern Language Association Conference. January 2011; Seattle, WA.
  • “Teaching App Design and Development.” The 2011 International Digital Media & Art Association Conference. October 2011; Savannah, GA.
  • “Sound as Sensory Modality in Electronic Literature.” The 2010 Modern Language Association Conference. January 2011; Los Angeles, CA.
  • “Practice-Led Research.” A special two-day symposium associated with “Creative Nation: Writers and Writing in the New Media Culture.” December 2010; U of Western Sydney.
  • “The Intermedial Experience of Barcodes.” The 2010 International Digital Media & Arts Association Conference. November 2010. Vancouver, BC.
  • “Reconsidering the Electronic Literary Artifact: E-Books, Twitterature, and Digitalized Richard Brautigan.” With Terry Harpold and John Barber. Archive and Innovate: The 4th International Electronic Literature Organization Conference and Festival. June 2010; Providence, RI.
  • "'A Breach, [and] an Expansion': The Humanities and Digital Media." Special Panel entitled "Locating the Literary in Digital Media." The 2009 Modern Language Association Conference. December 2009; Philadelphia, PA.
  • “E-Ject: On the Ephemeral Nature, Genres, & Criticism of Electronic Objects.” Digital Art and Culture. December 2009; Irvine, CA.
  • “Undergraduate Research, Civic Engagement, and Digital Media.” The International Digital Media & Arts Association 2009 Conference. November 2009; Muncie, IN.
  • "Foundations for a Program in Digital Media: A Case Study." With John Barber. International Digital Media & Arts Association 2008 Conference. November 2008; Savannah, GA.
  • “Hyperlinking in 3D Multimedia Performances.” Hypertext 2008. June 2008; Pittsburgh, PA.
  • "Corporeal Poetry: Experiments with 3D Poetry in the MOVE Lab." Visionary Landscapes: The 2008 Electronic Literature Organization Conference. May 2008; Vancouver, WA.
  • “Mindful Games: Play Environments, Cognition, and Embodiment.” The Society of Literature, Science, and the Arts. November 2007; Portland, Maine.
  • “Process-Intensive Literature.” The Future of Electronic Literature, sponsored by the Maryland Institute for Technology in the Humanities and the Electronic Literature Organization. May 3, 2007; College Park, MD.
  • “'The Telebody': Case Studies of the Intersection of Globalism, Identity, and Technology in the Media Arts.” The 2007 Conference on College Composition and Communication. March 2007; NY, NY.
  • “The Present [Future] of Electronic Literature.” Interactive Futures 2007. November 2007; Victoria, BC.
  • “Changing Perspectives of War and Violent Gaming: Translating a Performance-Installation to a Non-Zero Sum Serious Game.” With Steve Gibson. 2007 Digital Arts and Culture Conference. September 2007; Perth, Australia. (Invited but unable to attend).
  • “New Media + Rhetoric : A Round Table Discussion.” With David Sutton, Cheri Crenshaw, Jennifer Brockman, Aliscia Rogers, and Christi Hilger. The Computers and Writing Conference. May 2006; Lubbock, TX.
  • “Rhetoric of the Senses.” The Computers and Writing Conference. May 2006; Lubbock, TX.
  • “Kinesthesia and Interactivity in Electronic Literature.” Collision 2006 Symposium on Inter-arts Research and Practice. September 2006; Victoria, BC.
  • “Mad, Noble, or Simply Human?: Scientists in Literature and the Media.” With Sidney Perkowitz and Jennifer Rohn. The 4th European Society of Literature and Science Meeting. June 2006; Amsterdam, Netherlands.
  • “The Role of Sound in Electronic Literary Works.” Interactive Futures 2006: Audio Visions. February 2006; Victoria, BC.

Contact

I share an office suite with the CMDC faculty in The Digs (VMMC 24) on the ground floor of the multimedia building. When I am not there, I can be found in the beautiful Skybox where ELL is located (VMMC 211A). You can also reach me on Zoom, Slack, email, or via text message. I also love Facebook and Twitter, so Friend me and Follow me.

Contact Me
  • marker image14204 NE Salmon Creek Ave., Vancouver, WA, 98686
  • phone image +1 360 546 9487
  • mail image dgrigar@mac.com
  • magnifier imagehttp://dtc-wsuv.org/cmdc
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